Welcome to the S.S.A.

*Not the Social Security Administration

This is a blog about my mission to land on each planet in the Kerbol system while role playing a space agency. We make fake goals and roll dice to create fake jobs.

The blog is broken into three categories: Launches, Missions, and Historical Missions.

Launches will contain information on the weight, cost, crew, etc of said rocket along with pictures. These will showcase failures as well as successes and count the total amount of attempted rocket/jet launches.

Missions will contain a brief story about a specific mission. These can be as mundane as communication satellites to planet transfers, normally these have a short story attached with them.

Historical Missions showcase the firsts; the first Kerbal to orbit the planet, the first Mun landing, the first Kerbal to land on Duna, etc. It helps show the progress of our space agency and where our little feet have landed.

About

UPDATE: KSP2 is 95% not going to be finished. The parent company has fired all of the developers and is currently not talking about what they will be doing next. Pour a drink out for KSP2 if you get the chance, this blog is using KSP1 Modded.

Kerbal Space Program instantly hooked me back in 2013. I’ve always enjoyed learning about the universe, our solar system, and how everything massive operates and works. The first time I learned how a stable orbit happens it blew my mind, the idea of something moving so fast in one direction that it’s forever just falling off the edge stuck with me. Kerbal Space Program was the first time where I got to feel the truth behind that, got to build, manuever, and see how it worked.

Yes it has a silly packaging as the Kerbals themselves are foolish and fun. But underneath it’s simple image is a depth that I just can’t seem to find in any other piece of media.

The game comes with so many a-ha moments and first time’s without ever holding your hand. After about 30 hours into the game, planting my flag on the Kerbal Moon (Mun) was the first big moment in a years long relationship to something that nothing else has replicated.

Starting Settings and Rules for Blog

Because KSP 2 is not a finished product our round 2 is going to be using KSP 1 Modded (2024). Here’s the list of Mods used for this:

  • Module Manager 4.2.3
  • Scatterer
  • Enviromental Visual Enhancements
  • Stock Scatterer Configs
  • Stock Volumetric Clouds
  • Far Future Technologies
  • Near Future Aeronautics
  • Near Future Exploration
  • Restock +
  • Space Dust
  • Restock
  • Stockalike Station Parts Expansion
  • Near Future Launch Vehicles
  • Kerbal Atomics
  • Cryogenic Engines
  • Near Future Construction
  • Near Future Spacecraft
  • Near Future Solar
  • Near Future Electrical
  • Near Future Propulsion
  • Community Tech Tree
  • Heat Control
  • Harmony
  • KSP Community Fixes
  • Better Burn Time
  • Better time Warp Continued
  • Easy Vessel Switch
  • Precise Maneuver
  • Toolbar Controller
  • Tracking Station Evolved
  • Trajectories
  • Transfer Window Planner
  • Custom Asteroids
  • Minor Planets Expansion
  • Click Through Toolbar
  • SCANsat
  • Blizzy Toolbar
  • Kerbal Joint Re-inforcement
  • Kerbal Planetary Base Systems
  • Kopernicus
  • Waterfall
  • Space Tux Toolbar
  • Poods Skyboxes
  • Texture Replacer
  • Hide Empty Tech Tree Nodes

I call it the S.S.A. Modpack. I really really recommend supporting Blackrack for his volumetric cloud modpack.

Here’s the settings we set for the game:

Tips and Tricks if you Play Along

  1. Never launch from the Building Menu, always launch from the pad as it reminds you to choose your crew.
  2. Save Kerbals, do not let a derelict ship just orbit. Get that Kerbal home or die trying.
  3. Communication Satellites Everywhere, try to build ships that can launch multiple Communication Satellites.