Godot

Everyone in the world of game engines or even games in general has heard the news about Unity’s change in their terms and conditions. It was a big blow any Unity developer and destroyed a bridge of trust that could take years to repair. The time I’ve spent with Unity is nowhere near anything an actual developer has put into it’s engine, but it’s still time and love that I’ve associated with the Unity brand and I am heartbroken.

The silver lining to this whole thing is that after my teen Let’s make a Game camp I was talking to a friend who has been on a Godot kick for a while now. I decided to try it out again after 10 some years and holy moly has it improved.

A few weeks after making a little test maze and watching some tutorials I made a personal decision to hop on the Godot band wagon going forward.