Launch 26 – Kerbal Pickup 2000

Kerbal Pickup 2000
Mass: 511.853
Cost: 120,744
Class: Kerbal Rescue Ship
Crew: None until Two

When the team on the Sloth Scraper Asteroid Grabber disengaged from the rock and attempted to return home, only to find they only had enough fuel to end up in an orbit that wasn’t even close to home we all had some fear develop in our hearts.

Kerbals are not cheap and here at S.S.A. we care about our kerbalnaughts even if they didn’t cost us an arm and a leg.

This mission has a slowly ticking clock as the S.S.A.G. had an orbit that ran through the Mun’s orbit and at some point in the future the Mun would cross paths with the S.S.A.G. and ram right into the ship, or worse fling the ship into a Kerbal escape trajectory.

We were able to meet up with the S.S.A.G pickup the two Kerbals and get that orbit to a safer inner orbit. But still did not have enough fuel to get home.

Launch 12 – Low Orbit Kerbal Retrieval Unit

L.O.K.R.U (Low-ka-roo)
Mass: 58.868
Cost: 20,529
Class: Single Kerbal Atmospheric Re-Entry Vehicle
Crew: None, Until there is One

We had the best intentions. Then it all went south.

We had picked up Katgel from LKO and survived the re-entry into the atmosphere but the landing zone was a mountain.

As Katgel tumbled down the mountain we all hoped they would make it out alive but instead fiery death visited the craft.

Launch 10 – Low Orbit Kerbal Retrieval Unit

L.O.K.R.U (Low-ka-roo)
Mass: 58.868
Cost: 20,529
Class: Single Kerbal Atmospheric Re-Entry Vehicle
Crew: None, Until there is One

When we got the call that Mary Kerbal was stuck in LKO we rang the bell to wake up the warehouse crew and pull out that dusty ol’ Kerbal Retreaval Unit.

As if we had done this a thousand times before, we were able rendezvous with Mary’s ship and bring her home within a day’s time.

Another free kerbalnaught to add to the agency.