Anomaly Scanner
Mass: 194.882
Cost: 55,952
Class: Planet Scanner
Crew: None
On the hunt for the Green Monolith, found out that the rover block has 100% chance of showing an anomaly on the surface.
A Kerbal Space Program Blog
Anomaly Scanner
Mass: 194.882
Cost: 55,952
Class: Planet Scanner
Crew: None
On the hunt for the Green Monolith, found out that the rover block has 100% chance of showing an anomaly on the surface.
Cloud Salamander X-V
Mass: 14.658
Cost: 162,966
Class: Kerbin Jet
Crew: Phowig Kerman
We used Kerbnet and spotted an Anomaly over in the desert while searching for the Green Monolith.
Turned out to be the Desert Pyramid, had never actually been there in my years playing Kerbal.
Kerbal Pickup 2001 B
Mass: 446.535
Cost: 104,990
Class: Kerbal Rescue Ship
Crew: None until two
This is the same ship as the Kerbal Pickup 2001, the only difference is the 12 boosters strapped to the 4 main boosters all fire at once instead of 12 then 4.
That minor change made this mission a success. We were able to rendezvous with the Kerbal Pickup 2000 and bring back the final Kerbals who got to touch the first asteroid.
Kerbal Pickup 2001
Mass: 446.535
Cost: 104,990
Class: Kerbal Rescue Ship
Crew: None until two
We tried saving some money and ended up wasting about 5k in solid fuel. Luckily the ship did not explode on the pad and we scraped the parts.
Sloth Scrapper Asteroid Grabber – II
We had plenty of fuel to turn the ship around, burn hard, and land back on Kerbin safely even without a heat shield as that extra fuel pretty much saved our 2 little Kerbalnaughts.
This is also a great example to pack parachutes even if you don’t plan on using them.
Kerbal Pickup 2000
Mass: 511.853
Cost: 120,744
Class: Kerbal Rescue Ship
Crew: None until Two
When the team on the Sloth Scraper Asteroid Grabber disengaged from the rock and attempted to return home, only to find they only had enough fuel to end up in an orbit that wasn’t even close to home we all had some fear develop in our hearts.
Kerbals are not cheap and here at S.S.A. we care about our kerbalnaughts even if they didn’t cost us an arm and a leg.
This mission has a slowly ticking clock as the S.S.A.G. had an orbit that ran through the Mun’s orbit and at some point in the future the Mun would cross paths with the S.S.A.G. and ram right into the ship, or worse fling the ship into a Kerbal escape trajectory.
We were able to meet up with the S.S.A.G pickup the two Kerbals and get that orbit to a safer inner orbit. But still did not have enough fuel to get home.
Sloth Scrapper Asteroid Grabber – II
Mass: 396.6
Cost: 150,704
Class: Asteroid Grabber
Crew: Mumbro and Burdard Kerman
Once news of the asteroid rendezvous hit Kerbal we sent out a second ship in hopes of finding a smaller much more capture-able rock.
That excitement quickly faded when the launched ship failed to meet up with the rock that flew close to kerbal.
Electrical Add On
Mass: 109.900
Cost: 37,976
Class: Ship Addition
Crew: None
So that last launch, launch number 23. Had one thing missing. Once the ship was in orbit we realized it was missing a lot of battery power. In fact it had no power attached to it at all. So we made a quick little satellite, docked it to the Sloth Scrapper and then did the asteroid mission.
Sloth Scraper Asteroid Grabber
Mass: 334.459
Cost: 131,323
Class: Asteroid Redirect Ship
Crew: Tedrim and Maya Kerman
Have you ever bitten off more than you could chew? Well we did at S.S.A.
After finally making contact with the Class E asteroid and grabbing it with the claw, we noticed that with the remaining fuel we could only slow said asteroid down by 2m/s which is practically nothing.
On the plus side we got to touch an asteroid.